Can you do a Revolve instead?
Or Extrude with Taper?
Or two Lofts, one to create cone and one to cut cone.
Or Loft, Shell and then Combine?
Model>Create>Loft will always (if it works) create a solid object. It will require another loft or other feature to hollow it out.
No, I seriously doubt that... I may not use loft intensively but I know that it used to be able to loft hollow stuff cuz I tried to model some complex curvy hollow object with it before. There is no way loft only just creates a fully solid model like this, no way, it would be useless. As I can do that with other tools.
It isn't a bug. Despite your memory, Model>Create>Loft has always created a solid shape and required some other feature(s) to hollow it out as desired.
Patch workspace doesn't loft PROFILES. It lofts sketch elements directly. So you can patch>Loft the inner and outer surfaces, but you still have to patch and stitch the ends to get a solid body.
Model workspace lofts profiles, and getting a hollow shape would technically require the engine to do both the inner and outer profiles in a single operation.
And loft isn't useless. It's an extra step to hollow it out, sure. But loft can make some complex shapes that you just can't easily get with extrude, revolve, etc.
@verygoldfish wrote:
**** fusion, why haven't they given us the ability to do this.
I would reserve Loft for complex geometry.
It works the same way in Inventor and SolidWorks.
Your geometry is a simple Revolve or an Extrude with Taper and requires only one sketch.