Can't select edges and vertices with window selection

Can't select edges and vertices with window selection

kriomant
Advocate Advocate
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Message 1 of 7

Can't select edges and vertices with window selection

kriomant
Advocate
Advocate

I can select bodies and body faces with window selection tool, but not edges and vertices.

Is it bug or feature?

 

 

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6 Replies
Replies (6)
Message 2 of 7

Beyondforce
Advisor
Advisor

Hi @kriomant,

 

Yep, it looks like a bug.

 

@jeff_strater, what do you think?

 

Cheers / Ben
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Message 3 of 7

Phil.E
Autodesk
Autodesk

Not a bug. This was done for performance reasons. It's very easy to window select many thousands of edges and vertices, which would lead to a bad experience.

 

Of course, we are always welcome to revisit these decisions. Please help us understand your workflow. What were you intending to do with a window selection of vertices? edges?

 

Thanks,





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 4 of 7

kriomant
Advocate
Advocate

I used to first select edges and then apply e.g. fillet to them. Usually I select edges one-by-one, but this time I wanted to select many edges at once, so I tried to use window selection.

Unfortunately, it didn't work. I quickly found that edge selection in fact works while fillet dialog is open, but I was curious whether this is intended behavior or not.

 

I understand that performance is very important reason for such behavior, but maybe you should somehow show that this is not error, for example, show some message when user tries to use window or freeform selection with «only edges» mode set, or show popup hint for «body edges» menu item telling that it won't work in window selection mode.

 

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Message 5 of 7

Phil.E
Autodesk
Autodesk

Good idea I'll share it with the team that handles messaging.

 

Regards,





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 6 of 7

Anonymous
Not applicable

Hey Phil,

 

Can you and your team please consider bringing the selection feature back (and/or with performance risk mitigation features within it)?

 

I've been wondering whether I went crazy or what. I feel like the ability to select multiple edges at once disappeared, which now makes it a very tedious and manual process to select multiple edges/faces/vertices when you want to fillet/chamfer a body. I understand the performance consideration, but what you mention seems to be the exception rather than the rule. I'm speculating, but I suspect that 95% of the time your users are working on smaller models with fewer features where the performance risk is very low.

 

For the exceptional cases where performance is a risk, perhaps consider a programmatic check for performance risk and prompting the user with a warning. For example, if the file size, # of features, or triangles of a body or project is over X threshold, then prompt a warning. 

 

Thanks!

Allan

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Message 7 of 7

jeff_strater
Community Manager
Community Manager

@Anonymous:  Just to be clear:  You can window select edges to fillet/chamfer, from within those commands.  So, if you:

 

  1. Start the Fillet command with nothing selected
  2. window select (or lasso select, or paint select, any of the "mass selection" commands)

Fusion will work as you would like:

 

 

The only thing that we did was to disable edge and vertex selection when no command is active.  This, as indicated here, was to prevent performance problems which could lead to long delays when a user window selects a large model, unknowingly selecting thousands of edges and vertices in the process.  You are correct, we could possible introduce some instrumentation into Fusion that stops selecting and warns after some number of entities are selected, but we believe that the current approach is the right balance (you can still window select inside of the Fillet/Chamfer commands, so the workflow is still possible).

 

Jeff


Jeff Strater
Engineering Director