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Please look at the Screenshot attached. There are many obsolete entries.
Solved! Go to Solution.
Please look at the Screenshot attached. There are many obsolete entries.
Solved! Go to Solution.
Attach your file, indicate what you want to remove and we can see. If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.
John Hackney, Retired
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Please compare what are shown by BROWSER and by "fx Change Parameters" popup. BROWSER shows only Sketch 1, Sketch2, and Skech3 which are needed. However, fx Change Parameters shows Sketch 5, Sketch7, and Sketch9 where Sketch7 is not used because Diameter Dimension 82 mm is wrong. The correct value is 92 mm in Sketch 9.
At the bottom there are many Move commands executed but are recalled.
There are many Move commands because I did not know that I can execute many move actions while one Move command is active.
the extras sketches aren't showing in the browser b/c you have the timeline rolled back, but those sketches do still exist in the timeline. you can just delete everything in the timeline that isn't used and the parameters for those things will no longer appear in the parameters table.
some notes.
in a parametric model such as fusion, the move command is usually not a good way to achieve positioning. resist the temptation to use it, it's not there for what you think it's there for.
i've attached a model of roughly the same thing object in your model. you might note the timeline is considerably simpler. also, the shape is controlled with the dims in sketch, making it much easier to adjust.
Your design is excellent. I am really impressed. Parameterized design is exactly what I want to do.
What I want to create is a cooling fan adapter for a graphic processor unit (GPU) shown in "Fan to GPU Loft 6 remeshed v4.f3d". The GPU side of the adapter is what you worked on, the middle part is "Fan to GPU Loft 2 v7.f3d", and the cooling fan part is "Fan Side Created by P23 v4.f3d".
I will try my best and ask you questions if i have problems.
Thank you.
Right the first sketch in Fan to GPU loft is a 3D sketch. This should be a simple, fully dimensioned and fully constrained sketch 2D sketch on the origin plane for the circle.
The second sketch should also be a 2D sketch made on an offset construction place. and fully constrained and dimensioned.
I've taken some creative liberties 😉
Excellent Design! Thank you very much.
I added a comment to each User and Model Parameter. Although I understand what is done by each step of the Timeline, I do not understand the details of how each step is done. I have the following questions.
Q1. How did you specify the center of a profile in 3D sketch. It looks like you did not use a Move command.
Q2. How did you use Planes? A Plane is apparently used to specify the center of a profile created by a Sketch.
@minourat wrote:
...Although I understand what is done by each step of the Timeline, ...
Q1. How did you specify the center of a profile in 3D sketch. It looks .
There is not a single 3D sketch in my design. Are you sure you fully understand it ?
I am now learning how to use CONSTRUCT. I must learn how to use Planes. The comment added to each User and Model Parameter can be found in the file attached.
I now have the folloing questions.
Q1. How did you specify the center of a profile in 3D sketch. It looks like you did not use a Move command.
Q2. How did you use Planes? A Plane is apparently used to specify the center of a profile created by a Sketch.
> Q1. How did you specify the center of a profile in 3D sketch. It looks like you did not use a Move command.
This was wrong. A centered Rectangle, for example, can be easily created by selecting DESIGN => Create Sketch => CREATE >Rectangle > Center Rectangle where CREATE is the dropdown list. I was using only 2-Point Rectangle icon in the tool bar.
Q2. How did you use Planes? A Plane is apparently used to specify the center of a profile created by a Sketch.
I know how to create a Plane, but I do not understand completely how to use it. I read that a Plane can provide a coordinate system, and I could create, for example, a circle at the position of the Plane.
I might be still wrong.
@minourat wrote:
...
I know how to create a Plane, but I do not understand completely how to use it. I read that a Plane can provide a coordinate system, and I could create, for example, a circle at the position of the Plane.
Correct! ONce you offset the plane, you can create a sketch on it. Every construction plane has a sketch origin. In case of a simple offset-plane the sketch origin is the same as the original plane it was offset from.