Box for PS4 Controller

Box for PS4 Controller

Anonymous
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Message 1 of 7

Box for PS4 Controller

Anonymous
Not applicable

Hey there i'm new to fusion and 3d cad modeling.

 

I'm trying to make a box for my ps4 controllers, like this one https://www.inventables.com/projects/xbox-one-controller-box14
just for ps4.

now i found this step file of the controller:
https://grabcad.com/library/dualshock-4-for-playstation-14

I try to make a box for some controller. I have 

 

So here is my progress in more detail.

this is the controller model i hide one of the shoulder button components to show that the inner of the controller is hollow.

 

 

And there seam to be a little gab between the shoulder button and the controller shell.
And there is a hole on the underside:


This hole is defined by two faces at the edge, so i can't select the hole as a circle to extrude it inwards to close this gab.

so when i drop this model on a box:

 


and when i cut this out with the combine tool or with the boundary tool i end up with this:

 

this is still one body and not the thing in the middle is not a separate body as i hoped. at some points at the shoulder button parts the inner part is still connected to the outer side of the box ( because of the gabs) and there is the connection at the bottom.

The only way i came come up with, is to patch the holes with the patch tool and to make them to a body use the thicken tool.

But when i try to cut with this patted holes i get this error

So im still started with fusion but i don't know how to separate the inner section or an other way to close the gabs without patching.

I'm thankful for every suggestion.

Kind regards

Foxx

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Message 2 of 7

TrippyLighting
Consultant
Consultant

Many of the small openings in that the controller body don't have to be patches, they can simply be deleted. Some of the larger, more complicated openings will have to get patched. 


EESignature

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Message 3 of 7

TrippyLighting
Consultant
Consultant
Accepted solution

I've downloaded that looked at the GrabCAD model. While the project you have in mind appears to be easy to the beginners eye, this is not a beginners project by any means.

 

IN order to combine/cut the controller away from the box yo'll first have to make sure you have a solid body that is not a shell, does not have ant nooks and devices where sliders of material are left after combining. I've been able with a lot of work to get the important bottom half to a solid body but it took a several approaches to get this into a solid with no openings and without unnecessary features.

 

Screen Shot 2017-08-29 at 10.28.27 PM.png


EESignature

Message 4 of 7

Anonymous
Not applicable

Hey Peter 

 

Huge Thanks for the modified model !!!!!

I tried my best for the last couple days and couldn't get around the problem.

 

How do you bathed the gabs at the shoulder buttons?

 

Kind regards

 

Foxx 

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Message 5 of 7

uche_echieh
Community Visitor
Community Visitor

hey ive been trying to model a ps4 controller too but instead of on fusion i plan to attempt it on solidworks would it be possible to get some kind of tutorial on how to start i myself am also a beginner 

 

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Message 6 of 7

TimelesslyTiredYouth
Advocate
Advocate

1. This is a FUSION forum, so for question like this, please refer to the SOLIDWORKS forum or reddit page, but for the sake of answering your question my way is:

To model a PS4 controller in SolidWorks, start by gathering reference images from multiple angles and accurate dimensions. Begin with the Front Plane, sketching the basic outline of the controller using the Spline Tool for smooth curves. Extrude the sketch symmetrically to create the body. Use Cut Extrude to add button recesses and thumbstick holes. For ergonomic grips, apply Loft Boss/Base between sketches that define the grip's shape. Model individual buttons, joysticks, and triggers as separate parts using Revolve or Extrude, then assemble them using Insert Components in the assembly environment. Finally, smooth edges with Fillet Tool, and apply realistic materials and appearances.

I know it's a bit vague but For something like this I personally would do this in Fusion as specialise in other parts of Solidworks.

 

Happy 2025

Ricky

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Message 7 of 7

TimelesslyTiredYouth
Advocate
Advocate

While it might take time and practice to get the ergonomic curves and details accurate, with proper reference images, dimensions, and careful use of tools, you can create a detailed and realistic model.

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