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I have an assembly that I'm trying to make a miniature model out of that's suitable for 3d printing. Before anyone asks, I can't post a picture of it or upload the design, as it's proprietary and I'm not about to get mixed up in international intellectual property laws.
You can maybe think of it as a model of the Earth, with all its oceans and mountains and caves and all that, but in reality, it's an egg-shaped module filled with electronics and other things - there are hundreds of individual components. I've managed to use an ellipse to "hollow it out," so to speak, and get rid of the things a miniature model wouldn't need (PCBs, mechanical mounting points, etc.), but I'd like to fill the entire thing so that it prints as a solid piece while maintaining its outer appearance. I can't use the same ellipse that I did to hollow it out to form a "core" and just join it to the outer shell, as at the proper size, it either intersects with and sticks out past visible features, or if I go for the smaller end of the spectrum, it leaves the outer shell as a thin skin that's not really attached to the core at all, and ends up un-printable, even with supports.
I ran across the Boundary Fill command, which I never knew about, and it seems to be exactly what I'm looking for, but I can't make it work to save my life. I've, I think, closed up all the gaps and holes in the model's features, and put an offset plane on the top of the hemisphere, but no matter what (whether I get 100 cells or just one) it always finishes the compute and leaves me right back where I started - wondering how to fill a half sphere with material.
I'm sure there's a better or easier way to go about this, but even after watching around two dozen Boundary Fill tutorials, I can't figure it out. Can someone point me in the right direction?
Solved! Go to Solution.