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Best Worflow for join components after circular pattern
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Hello!
For example, if I have a circular hole pattern with 10 holes. Now I have to position 10 cylinders in these holes. These should rotate.
Therefore I position the 1st cylinder by revolute join.
Then I make a circular pattern for the other 9 cylinders.
Now I must define further 9 Joins.
But I have to move each cylinder away, otherwise I can't see the exact reference points for the join. (Not a simple hole but it has fine steps inside)
Then I have 9 unnecessary moves in the timeline. Now I have to delete them manually. Is there a simpler workflow?
Special regarding the unnecessary moves?
Jan