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Hello everyone. Been migrating from Onshape to Fusion360 lately, CAD novice (I'm a software engineer) so this might be obvious but I've been fighting fusion for some hours now on how to model a pinball ramp for a hobby pinball machine I'm making. Here's a video of the foam core mockup I'm trying to convert:
It's kind of like a lot of tutorials but different in some key ways. Ways I've tried to tackle this:
1) Modeling the surface that the ramp sits on top of, then extrude/intersect the 2d top view of this on to it..
-> Patch I can't figure out how to mingle the 2 different paths
-> Model - I don't feel i have enough control to make a dimensionally accuate part
2) 3D sketch to come up with paths, and then sweep.
-> 3D sketch part is "ok"
-> Sweeping one of the paths goes ok, but trying to trim out the stuff I don't want is proving difficult.. Part of this might be the Boolean operands are acting different than i'm used to for onshape.
Here's a screencast in case I'm pretty close:
So, looking for advice on how others would approach it right now to see if I'm even tackling it the right way? or if you think there's some tutorials i'm missing if i'm even asking this question, by all means, set me straight! 🙂 I just don't want to do something super labor intensive as I will probably 3d print / iterate several times before I get it just right so want something that's robust to change.
Solved! Go to Solution.