Best way to design a spider web in fusion 360?

Best way to design a spider web in fusion 360?

et.teljemo
Advocate Advocate
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Message 1 of 12

Best way to design a spider web in fusion 360?

et.teljemo
Advocate
Advocate

I am playing around with a room design an more specific a corner of a room trying to fill it with stuff and render it.

I was thinking about that a discrete spider web in the corner would be awesome!!!

 

I am going for photo realistic on the render.

So how to make a real looking spider web? noting big and extreme... maybe looking like a abandoned spider web even.. 😉

 

creepy basementcreepy basement

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Message 2 of 12

lichtzeichenanlage
Advisor
Advisor

Missed the topic

Message 3 of 12

davebYYPCU
Consultant
Consultant

Couple of circular patterns,

radial legs and concentric rings,

 

then very small pipe in the sculpt environment, might get you there.

 

 

Message 4 of 12

et.teljemo
Advocate
Advocate

@davebYYPCU 

Thank you for the respons.. I dont exacty see how you meen?

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Message 5 of 12

cekuhnen
Mentor
Mentor

@et.teljemo @davebYYPCU @lichtzeichenanlage

 

To be honest Fusion is not a good tool to make spiderwebs for rendering - PERIOD 😉

The details are so fine and rich it will make the app slower.

Thats a task for a polygon job.

 

 

However I would in this case also for ease of work and still realism simply use an old texture trick of mapping

2D spider web images onto planes and this way give the illusion of a spider web.

 

You will only the that it is fake when you zoom in very closely to see this trick

 

In rendering one rule is: what you don't see you don't spend time on.

 

 

using good spider textures will 100% be sufficient and fool viewers which since rendering is the art of illusions our task

 

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

Message 6 of 12

davebYYPCU
Consultant
Consultant

Had a go at putting my foot in it, 

 

Claas is probably correct and in context you were looking for effect.

 

I found the spline/s had to be manipulated - exactly same was not the right effect.

 

not used T-Spline often, but seems like can be done with radial splines and horizontal splines, then Pipe command, (as long as the splines have no tight bends)

 

Few ideas to work with...  Will leave the modelling of dust and debris to you...

.SpiderWeb.PNG

Message 7 of 12

cekuhnen
Mentor
Mentor

@davebYYPCU

 

"Few ideas to work with...  Will leave the modelling of dust and debris to you..." which is why I am advocating an image if realism is what you are looking for

the natural imperfection is the enemy of CAD!

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

Message 8 of 12

Anonymous
Not applicable

Hi, like your scene so far a lot! Could you tell me what settings you're using to getting the lightning like that?

I'm always having troubles rendering "rooms" with good lightning effects (sharp edge shadows, realistic looking light-levels etc.)

Also your wet/moldy wall-effect is pretty nice. Did you do something special there?

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Message 9 of 12

et.teljemo
Advocate
Advocate

@Anonymous It was just luck I got this lookon the wall.

I am using concrete on the walls (apperance) with a little more roughness and scaled a bit. and new colour.

Then I just turned down the lightning in the envirement to 500 or so.. and experimented with how mush the bulb should light up in that setting. 🙂

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Message 10 of 12

atherisinnovations
Advocate
Advocate

How about taking a clip art photo (without a background) of a spiderweb and making it a canvas on a transparent body (appearance>air)? You can then arrange that planar body between the two walls in the corner of your room render. I have attached an example, but the web in the example is black and I think white would show up better when arranged in your room.. 

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Message 11 of 12

Anonymous
Not applicable

@et.teljemoHmm, I´m always running into troubles with the light in rendering. I suppose your model is up to scale? (i.e. 1m is 1m)

Are you changing the environments "sensitivity" in Exposure as well? (Default is 9.5 EV, I think?)

And only the one light bulb source? (Using which material?)

 

I´ve been trying to create some rough "spotlight" models to use in scenes, but so far my results are not that great.

I would love it, if there would be some "default models" to be used in the software - or anybody sharing some.

The problem for me - when setting up a render scene´s light - is that it is really slow to find appropriate parameters as one always needs to pre-render and repeat...

 

One of my scenes. Having trouble getting a nice spotlight onto the cubes.One of my scenes. Having trouble getting a nice spotlight onto the cubes.

 

 

 

 

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Message 12 of 12

TrippyLighting
Consultant
Consultant

@Anonymous If you really want to get deeper into unbiased rendering of environments with a focus on environments rather than objects  you need to look past the Fus9in 360 render engine. My recommendation would be Luxrender


EESignature

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