Best practice to mirror features
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Hi all,
i use fusion mainly for modeling furniture cabinets, or speaker cabinets. Often times i have to mirror features like extrudes for hinges, or holes etc.
The problem is, that it`s not possible to mirror a feature of one component to another.
to make it a bit easier to understand, i built an example cabinet:
every part is made out of a main sketch. As you can see i created the new components directly in the extrude feature. That's what seems to be best practice to me, as every panel should be an individual component for manufacturing in the end. However when i make holes in one panel it is not possible to simply mirror them to the other panel. And it has another hughe drawback, if you forget to choose "new part" while doing the extrusion, it's absolutley impossible to fix this mistake afterwards.. Of course i can create a new part out of this body extrusion, cut and paste it into the main component, but then the extrude feature is still connected to the component it was initially created in.
I wonder what the most professional way to solve those problems woould be..
To me there are two options:
- create new components out of the initial extrude
- If mirroring a feature is needes, go back in the timeline, create the hole pattern on the left panel and then mirror the left panel component as a new component to the right
As it seems simple and intuitive in this example, i figured out that the timeline is often very tricky in larger assemblys. Oftentimes it is just not possible to move features around, as they depend on other features. And it is nearly impossible to figure out what those dependencies are. To me it seems that the timeline is quite bugy in general..
And this absolutley crashes the top to bottom approuch which fusion is aiming on..
Option two:
Instead of creating new components, create bodies in a maincomponent. This brings all the advantages of top to bottom modelling including the ability to mirror features from one side to another.
When everthin is done, create a component for every single body.
I tend to use option two as it has many advantages in my opinion. But i'm curious on other solutions 🙂
In general, why is there no option to select a component where an extrude feature should be created? This is a huge drawback in my eyes..
OK.. I just found out, that the mirror feature is also not working from one body to another ?! I'm quite sure that this worked in the past.
I get an error which says it was not possible to calculate. I really need the mirror function, why is it not possible to select bodies which should be involved for this mirror feaure?
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