Hi @ahoffman1989
The issue is that extruding from a tangent plane cuts in a fixed direction, not normal to the sphere. Near the base, holes get stretched and the pattern breaks down.
Recommended workflow:
-
Create the hemisphere at the origin with Revolve (semi-circle profile, 180°) rather than Sphere + Split — easier to pattern from the center.
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Shell if you need a hollow screen.
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Cut one “master” hole radially:
- Pick a point on the outer surface.
- Construct → Axis Through Two Points (origin → that point).
- Construct → Plane at Point normal to that axis.
- Sketch your polygon on that plane.
- Extrude → Cut along the axis Through All (or To the inner face if shelled).
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Pattern the cut, not the sketch:
- Create → Pattern → Circular Pattern on the cut feature about the vertical (Z) axis.
- Add more rings at different heights; adjust count per ring so spacing stays roughly even.
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For many holes, sketch center points on the surface (or use radial Pipe → Cut from the origin) and pattern those — same idea used on geodesic/colander models.
Geometric Pattern follows one face’s UV and will distort near the rim and apex; radial cuts + circular patterns give a much more uniform mesh.
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Thanks
Akash Nawghare
Autodesk Fusion