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Hi All,
I did a little searching before posting but didn't find what I'm looking for yet. Sorry if If this is an obvious question.
When I export a smooth body (originally sculpted in T-Splines) as an .obj, later, in a 3D app like Cinema 4D it looks low poly.
I'm hoping to visualize sculpts (art objects) using the Unreal Engine as a 'virtual gallery', and wondering if anyone has any tips for getting these beautiful models out in their most true form.
The engine allows high quality real time rendering, and my machine is up to spec for high quality graphics. My bottleneck now is finding out how to export these models in all their glory!
Bonus points for suggestions on a workflow to 'paint / texture' these amazing T-Spline body exports!
Thanks Much,
Thoreau
p.s. I have access to Maya & ZBrush at school if that helps.
Solved! Go to Solution.