Creating 3D models with wood materials using 2D UV mapping remains a laborious process since, as cekuhnen mentioned, the appearance of wood material truly lives in 3D volume space instead of 2D. Therefore, at Autodesk, we are currently working on a new 3D procedural wood material to resolve this issue. Different from previous procedural models using simple 3D noise, this 3D wood material physically models the anatomical structure of wood, such as fibers, pores, rays, etc, and designs elaborate noise functions to achieve various structural deformations of real wood. Also, the grain and geometric details along arbitrary wood cuts through the tree can be simulated. Further, due to the generated wood fiber direction, our new wood material intrinsically supports the distinctive secondary wood highlight, which pushes the rendering quality to the next level.
Here is an image rendered using this new wood material to show our initial results. From this image, you can see the early/late wood grain, darkened pores and interesting wood highlights. Moreover, surface bumps (or pores) are also simulated.
Please keep in mind, this is currently a work in progress to demonstrate the potential features and the image is rendered without any artistic fine tuning. Although we cannot predict an exact release date, this 3D procedural wood material will surely be available to Fusion users in the near future.

Aradhana Vaidya
Customer Success Engineer, Rendering & Visualization