Animate Joint Relationships - sense of rotation

Animate Joint Relationships - sense of rotation

atlantisLKQD4
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Animate Joint Relationships - sense of rotation

atlantisLKQD4
Contributor
Contributor

I like to use the "Animate Joint Relationships" feature to check whether what I designed is moving the way it should. However in a situation where I animate a revolute joint everything works fine but for the sense of rotation, it rotates in one direction but for this machine to be correct it must rotate in the other. What decides in which direction it goes?

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jhackney1972
Consultant
Consultant
Accepted solution

Fusion will rotate normally Clockwise for the component picked first in the placing of the Joint.  If you want to reverse it, this Blog Article and Video will show you how.

John Hackney, Retired
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TheCADWhisperer
Consultant
Consultant

@atlantisLKQD4 

If you still can't figure it out - Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

(view in My Videos)

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Message 4 of 4

atlantisLKQD4
Contributor
Contributor

This is exactly what I needed, it looks a bit scary at first but did the trick, thanks John!

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