Hi,
There is no way I know that you can just punch in a number and the gears will automagically mesh. When setting up
motion links and such you would normally check for interference and manually clear the interference. Then you would
use the equation to motion link the motion.
An example. If I have three gears with 12 teeth, 24 teeth and 36 teeth then I would mesh the teeth manually and clear
the interferences. Then I would set up a motion link so that if the 24 gear turns one revolution then the 12 gear turns
two. I would set up a similar motion link for the 36 gear. This will work with gears in a single plane and may work with
other orientations. Gears meshing in one plane are fairly straight forward but gears meshing in more than one plane
may mean adjusting the shape of the gear teeth to make it work.
If you start meshing gears at angles then you may need to play with the actual equations to design gears, that is a
whole different story. I don't know how many engineers create custom gears from scratch but all of the ones I know
will typically use some kind of online calculation tool. It will then depend entirely what the requirements are in terms
of custom design for meshing, backlash and other factors.
Remember that you are only modelling with fusion, real world will always need some adjustment.
Cheers
Andrew