Align Joint?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hey guys,
Is there some sort of Align Joint in Fusion 360. This is driving me a little crazy. I'm very used to the Align Joints (or Assembly Constraints, or whatever you want to call them) in NX/Unigraphics and Solidworks.
I often have components that need to be aligned with other components. The components are not actually touching - I just need one face to be held parallel to another face. Emphasis on the world "held". I've used the Modify > Align feature to get the two parallel, but of course that does not hold it in place. The Planar Joint insists the planes are actually touching, which is not what I need.
I've used a couple workarounds here and again but they both have their drawbacks and can be frustrating.
- Using Modify>Align to position the component then Grounding it. This rarely works because often I need a component to be able to move parallel to another component.
- Using the Planar command and then adding in the Offset with 5+ decimal points sometimes works, but sometimes Fusion 360 will keep throwing errors.
An Align Joint seems to be a very basic thing. It constrains one component to be located parallel to another component. It is the Planar Joint with no constraint on distance between the planes, just the parallelism. Is there a joint that can do this, that I'm not using correctly? Or should I go ahead and post this to Idea Station?
Thanks!
"The future is already here - it's just not that evenly distributed."