Align Joint?

Align Joint?

Zero__
Alumni Alumni
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Message 1 of 4

Align Joint?

Zero__
Alumni
Alumni

Hey guys,

 

Is there some sort of Align Joint in Fusion 360. This is driving me a little crazy. I'm very used to the Align Joints (or Assembly Constraints, or whatever you want to call them) in NX/Unigraphics and Solidworks.

 

I often have components that need to be aligned with other components. The components are not actually touching - I just need one face to be held parallel to another face. Emphasis on the world "held". I've used the Modify > Align feature to get the two parallel, but of course that does not hold it in place. The Planar Joint insists the planes are actually touching, which is not what I need.

 

I've used a couple workarounds here and again but they both have their drawbacks and can be frustrating.

  1. Using Modify>Align to position the component then Grounding it. This rarely works because often I need a component to be able to move parallel to another component.
  2. Using the Planar command and then adding in the Offset with 5+ decimal points sometimes works, but sometimes Fusion 360 will keep throwing errors.

An Align Joint seems to be a very basic thing. It constrains one component to be located parallel to another component. It is the Planar Joint with no constraint on distance between the planes, just the parallelism. Is there a joint that can do this, that I'm not using correctly? Or should I go ahead and post this to Idea Station?

 

Thanks!

---
"The future is already here - it's just not that evenly distributed."
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Message 2 of 4

Beyondforce
Advisor
Advisor

Hi @Zero__

 

If I understand what you want, then you should use Joint Origin. You should check out this video to see how it works: https://www.youtube.com/watch?v=FyQRSjFnVMA

 

 

Cheers / Ben
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Message 3 of 4

Anonymous
Not applicable

Hii!

 

I had the same problem, so I was always using just the align command, until I actually needed to use constraints (joints) in Fusion. From all the possible ways, the only one that worked for me fine was the one from this video:

https://forums.autodesk.com/t5/fusion-360-design-validate/aligning-joints-to-other-parts-workflow/m-...

 

Unfortunately Fusion 360 is so similar and soooo different from Inventor that sucks more than any other non-intuitive CAD software, but it is what it is.

Message 4 of 4

g-andresen
Consultant
Consultant

Hi,

I can only recommend that you familiarize yourself with the basic functions of the joints in Fusion.

The process of creating joint origins and aligning the joint axes (X&Z) is particularly instructive.

 

Günther

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