Align difficulties without reference points/edges

Align difficulties without reference points/edges

Helmi74
Collaborator Collaborator
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Message 1 of 23

Align difficulties without reference points/edges

Helmi74
Collaborator
Collaborator

Hey there,

 

i'm still struggling with guidance and alignment in Fusion360. This is something that is generally often unclear in Sketches and other situations. Here's an actual example i'm often struggling with when trying to align objects that don't have a corner/edge that play well with where i want to align it to.

 

In this case i want to align the cylinder to touch the extended x and y axes - basically i want to align its "surrounding box" (that isn't there) to the origin point of the WCS.

Autodesk_Fusion_360.jpg

 

Probably i'm just missing the intended way to do this - ideas?

 

Thanks!

---
Frank / @helmi

Established 1974. Internet addicted since 1994. Collector of Kudos.
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Replies (22)
Message 21 of 23

Anonymous
Not applicable

Thinking about it more, I realize it's not explicitly a tangent joint, but more of a work around.  An explicit tangent joint would be nice I suppose for cases like these, but it seems like in the meantime this work around should be pretty effective.

Jesse

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Message 22 of 23

Anonymous
Not applicable

And just to outline what's involved in quickly (once get used to) these "tangent joints". 

 

1) Ground the block components.

2) Create a planar joint between the cylinder and one of the block components, such that the cylinder axis is normal to the planar joint plane.  To make things go quickly, is preferable to place the joint origin for the block component in the "armpit" near where the cylinder is desired to ultimately rest.

3) Create a contact set, which will prevent the cylinder from intersecting with the blocks.

4) Set joint limits for the planar joint, activating for both planar joint axises the Rest option, which will apply a force on the cylinder to coax it into always returning to an established rest position.  To help insure the cylinder doesn't ever jump to the other side of the blocks, one can set the rest position slightly off center from the armpit.

5) Move cylinder to general desired position.

6) "Activate" everything.  This can be done by toggling Lock for the planar joint.

7) Set desired rotation angle for the cylinder, then lock in this angle via setting it for the min and max planar joint angle limits.

 

If a component undergoes a change that modifies the relationships of these "tangent joints," new relationships can be reestablished by again toggling Lock of the planar joint.

 

Jesse

Message 23 of 23

HughesTooling
Consultant
Consultant

Hi Jesse

 

Thanks for doing the screencasts, very nice workaround. Although it's a bit more work it looks like it has more uses as it will maintain contacted between components across more then the one surface a tangent would allow. I'll have to experiment with it a bit and hope I can remember the technique the next time I need it.

 

Thanks Mark

 

 

Mark Hughes
Owner, Hughes Tooling
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