Hi,
I have said to you at least once that time spent on doing the embedded tutorials and the self paced learning is
NEVER wasted. The main reason I suggest that is because fusion, like every other software package out there, has
certain nuances and particulars that need to be know in order to make it work properly. Once you know these little
tricks the software becomes much more functional. The tutorial also teaches you the correct language to use when
you ask for help and it teaches you the correct workflows to be efficient and creative.
You ask about why we say there is a problem with the multiple bodies that you have. If you think that all those
bodies are a single piece that will be cast then you are very mistaken. Each one of those bodies is treated by fusion
as an individual piece because YOU told fusion to treat them that way. If what you wanted was a single piece then
as you created and crafted each of those pieces you should have combined them into a single body. One
body then one casting.
The idea of components and assemblies and sub assemblies is for lining up with standard engineering practices that
is what fusion is aimed at. Typically a component IS a single body that is created by extruding, joining and cutting,
and sculpting into a single body. You may also have a few surfaces but a surface is a special body - think of it like a
construction line in 3D. It is rare that an engineering design is a single piece or Part but it does happen. More likely
a design is multiple parts that will be fabricated separately and then combined together. Each part or Component
must be separate because typically it will be fabricated separately. You do not usually make parts separate bodies
and combine them, you combine Components with a Joint.
The idea behind assemblies and sub assemblies is to group components together to make it easier to keep them
tracked logically. If you want to you could make a car design just like all of your bodies - a heap of them all in the
same group. It would be very hard to locate the brake assembly in a design with thousands of individual
components in one place. So the design might be separated into major assemblies like the chasis, the engine, the
electrical system, and the brakes. You would run into similar problems with too many parts here also, so they would
usually be split into smaller sub-assemblies like the engine block, the pistons, the cam system and the cooling
system. This is standard engineering and is why fusion works this way.
The suggestion that you use components instead of bodies was because you did not tell the forum it was supposed
to be a single cast piece and we assumed that due to the complexity of the design it was made of separate
components.
In regards to sketches. Sketches are the fundamental drawing that is used to create parts. Dimensions and
constraints are used on sketches because any extrusion is made from a sketch. If the sketch is not properly
constrained then you leave fusion with a decision point where it does not know your intent and will guess at what
it might be. This might be fine in simple designs but in more complex designs this can and does lead to designs
breaking because the choice that fusion made was wrong and you didn't correct it.
If you are having difficulty in constraining your sketches then I used the Sketch.ShowUnderconstrained multiple
times in my first reply to this thread. Read the documentation on Text Commands and learn how to use it.
This software is great software and used by everyone from hobbyists to large corporations. There is plenty wrong
with the software and it is constantly under development to fix the issues and make the software better based on
what the users want. You cannot learn it over night, you have to put some time into it. Check out RULE #0, #1 and #2
that are pinned to the forum. These will help you and guide you. If you truly want to learn the software then that is
the way to go. Once again I tell you that the time you put into learning the software will NEVER be wasted.
Cheers
Andrew