Your current T-Spline (Form) model does not lend itself to modifications or texture additions.
I think the detail you want to add can be added to the T-Spline in the T-Spline environment without external tools, however, textures are the very last thing you should add. Before you can do that you need to get the basic shape correct.
To do so, please follow these guidelines below. I don't have the time right now to create a screencast but that might also not be necessary.
Here is a collection of guidelines and T-Spline resources
1. Model 80% in box view mode. The shape should somewhat resemble the desired, smooth end result. Make small adjustments in smooth-view mode. Check back in box view mode to make sure the model still has integrity. Faces should not intersect in box view mode!
2. Do not add detail until you are 100% satisfied with the overall shape and proportions of the shape. The more detail you add the more geometry you have to manipulate, usually resulting in a lot more work than necessary.
3. Avoid tringles at all cost until you are at least at an intermediate level with T-Spline modeling. Triangles are best avoided altogether.
4. Limit the use of N-gons (polygons with more than 4 edges/vertices) to the bare minimum. No N-gons with more than 5 edges or vertices.
5. Start with as little geometry as you can get away with. Add more as needed. If you find that you need to stretch polygons too much to get a desired smooth shape, then you need more edge loops/polygons.
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