Adding deep texture to shape

Adding deep texture to shape

sofia
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Message 1 of 12

Adding deep texture to shape

sofia
Enthusiast
Enthusiast

Hi,

 

I am going to add a texture keeping the outer measurements of the shapes. I changed the profile and it works fine using the sweep command/loft command but I can't get the ends right. I assume I should try to elongate the centreline (for the ring) and the path+rail (for the U shape) following the half sphere but can't figure out how to. Please see images on where I am stuck and also desired look on ends.

 

The continues shape (without ends) won't loft even though I have projected intersected points to make sure all curves are touching the profiles. Any advice on this? Image attached.

 

Many thanks,

Sofia

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2,457 Views
11 Replies
Replies (11)
Message 2 of 12

TrippyLighting
Consultant
Consultant

Aside form the online image viewer function being broken at the moment, it is usually much better to embed images into a post instead of attaching them.

That can easily be active using the large camera button in the menu bar above the text field in the post editing dialogue:

 

Screen Shot 2020-01-28 at 7.31.01 PM.png


EESignature

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Message 3 of 12

jeff_strater
Community Manager
Community Manager

you might have to do the ends as a series of lofts, rather than a single loft.

 

However, I would be tempted to do this as a Form/T-Spline body.  It seems pretty well suited to this kind of shape.

 


Jeff Strater
Engineering Director
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Message 4 of 12

TheCADWhisperer
Consultant
Consultant

Can you File>Export and then Attach your *.f3d file(s) here?

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Message 5 of 12

sofia
Enthusiast
Enthusiast

Please see embedded images @TrippyLighting Screenshot 2020-01-30 at 11.49.52.pngScreenshot 2020-01-30 at 13.17.04.pngScreenshot 2020-01-30 at 13.17.29.png

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Message 6 of 12

sofia
Enthusiast
Enthusiast

Please ignore the question regarding the closed shape, was just a matter of keep trying and rebuilding the same thing. 

So for the u-shape I would think the best would be to have one rail going inside the half sphere and the other on the outside of the half sphere meeting at a point (both being connected to the other rails ) before doing the loft/sweep and similar for the other open shape. But can’t figure out how to make those rails..

 

All best,

Sofia 

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Message 7 of 12

TrippyLighting
Consultant
Consultant

Beautiful hand sketches!

I think I would model this as a T-Spline and probably also star with the model in Blender. In Blender I would model this as a straight piece and then use a curve modifier to bend it into shape.

 


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Message 8 of 12

sofia
Enthusiast
Enthusiast

Thank you @TrippyLighting !

 

These will be updates of the ones I have made that are smooth so therefore it would be nice if I can use the same inputs as much as possible, so they end up as coherent as possible. Is there no way to extend the rails?

 

Kind Regards,

Sofia

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Message 9 of 12

TrippyLighting
Consultant
Consultant

Without access to the design there is not much we can do 😉


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Message 10 of 12

sofia
Enthusiast
Enthusiast

I got some help using another CAD program but it would be nice to know for other future designs if there is a straight forward way to do it. I have attached the file for the open ring.

 

Kind Regards,

Sofia

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Message 11 of 12

TrippyLighting
Consultant
Consultant
Accepted solution

Looks like I totally dropped the ball on this thread. 

I did this by tinkering around in Blender for maybe 30-45 minutes.

Imported into FUoisn 360 as a quad mesh, converted to T-Splines and rendered.

 

ribbed_ring.png


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Message 12 of 12

sofia
Enthusiast
Enthusiast

Thank you @TrippyLighting , doesn't seem all that easy but good to know for the future and also how to combine the programs!

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