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add existing component

7 REPLIES 7
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Message 1 of 8
darek.lin
1025 Views, 7 Replies

add existing component

I have attached the model of the raspberry pi  from the gallery to the existing project. The imported model has a lot of details and it looks like the attempt to move pi model  in a new project ends a program crash. Is there any way to optimize the pi component to run in my project to work without move problems. I don't needs  edit pi component. I need only model stroke and texture. Maybe save as to other format? 

7 REPLIES 7
Message 2 of 8
TrippyLighting
in reply to: darek.lin


@darek.lin wrote:

 I need only model stroke and texture. Maybe save as to other format? 


 

Huh ?

 

Maybe attache your model or at the very least a screenshot and provide a better explanation of what you are looking for. Stroke and Texture are not terms generally used in Fusion 360


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Message 3 of 8
darek.lin
in reply to: TrippyLighting

The gallery model come from gallery: https://gallery.autodesk.com/fusion360/projects/102488/raspberry-pi-3---b?searched=

At the screenshot is the moment where fusion360 is crashed when I try to move.

ballancer.PNG

Message 4 of 8

@darek.lin: Unfortunately the link you've provided is broken.

Message 5 of 8
TrippyLighting
in reply to: darek.lin

We don't need the RasPi. We need your model 😕


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Message 6 of 8
darek.lin
in reply to: TrippyLighting

ups...  sorry: my model:   http://a360.co/2HRi21Q

Message 7 of 8
TrippyLighting
in reply to: darek.lin

Before continuing, you may want to fix all the errors you have in your timeline. Fusion 2360's performance often suffers when people ignore warnings.

 

Screen Shot 2018-03-21 at 3.20.29 PM.png

 

Then, please fully constrain and dimension your sketches. Otherwise this is a recipe for disaster.

 

When importing Electronics, usually none of the passives (caps, resistors, small transistors) are needed. Neither are the solder joints on the bottom. Either delete them, or hide them.

What you are interfacing with mechanically are the connectors, maybe sometimes you ned to create an opening for an LED to be visible and, of course the PCB itself. Everything ills is not needed. You can create one or more selection sets to hide/unhide stuff in bulk.

 

 

 


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Message 8 of 8
darek.lin
in reply to: TrippyLighting

Thank you very much, now everything works as it should.

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