A VR workflow is kind of possible with Fusion 360 ...if you use another tool
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I just wanted to report a bit on some work I have been doing with a VR-enlightened workflow with Fusion 360. From time to time, I find myself needing to do some very light industrial design work for clients. VR is a great medium to express that work, since usually I only need to sketch a bit to get my ideas across to people. (by the way, I have/use a Windows Mixed Reality headset, and all titles are available on Steam)
Here is a workflow that has worked for me:
- Preliminary sketching for rough design: Google Tilt Brush (can upload to Sketchfab for showing)
- Fusion 360 for any base models, exported as OBJ
- ...to Kodon. Kodon has the ability to "extrude" quads, and then manipulate the vertices in 3D space. I use this as an analogue to the Sculpt workspace, but it is more free to grab tings and move them into the rough places I want. In Kodon, you have the ability to see the square quads ("control box frame" in Fusion) or the spline/curved resulting shape.
- Export the quad-OBJ from Kodon
- Import into Fusion 360 as OBJ/mesh object and convert it to a T-spline
- ...continue on your normal Fusion 360 workflow
I thought I would give y'all everyone here ideas on using VR, in case it helps.
Also some other programs I have NOT tried would be Gravity Sketch which seems to be a native NURBS VR modeler, mostly because I don't know if I can justify the monthly subscription for that.
Nick Kloski
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