A too complex mountain?

A too complex mountain?

mailNJU7B
Participant Participant
1,117 Views
18 Replies
Message 1 of 19

A too complex mountain?

mailNJU7B
Participant
Participant

Hi all,

I have an OBJ (281MB) of a mountain profile than I would like to print in 3D.

I tried to import the obj and then convert to B-rep but it is too complex. I tried to simplify reducing the mesh faces but my computer hangs.

Any hint on how to simplify or convert this obj?

Thanks in advance.

Walter

0 Likes
Accepted solutions (1)
1,118 Views
18 Replies
Replies (18)
Message 2 of 19

g-andresen
Consultant
Consultant

Hi

Meshmixer? 

 

 

günther

0 Likes
Message 3 of 19

mailNJU7B
Participant
Participant

I tried but it hangs too after 2 minutes. 😞

0 Likes
Message 4 of 19

hfcandrew
Advisor
Advisor

This model is quite low quality in its accuracy/contours, with a needlessly high triangle count of 522,242 when it it could be reduced to about 10,000.

 

Software has trouble reducing it because this is not one continuous shell, it has thousands of shells.

 

It was in improper export to .stl. Where did you get it from? 

0 Likes
Message 5 of 19

g-andresen
Consultant
Consultant

Hi,

280 MB is not exactly small.

This is also critical for other applications.

 

günther

0 Likes
Message 6 of 19

hfcandrew
Advisor
Advisor
Accepted solution

Here, follow these steps in MM: https://autode.sk/348NR3F

0 Likes
Message 7 of 19

mailNJU7B
Participant
Participant

Got it from a friend. I'll ask him to export in a simple way.

Thanks

0 Likes
Message 8 of 19

hfcandrew
Advisor
Advisor

I sent that video if you wanted to know what to get and customize it yourself, if not I can just send you my version.

0 Likes
Message 9 of 19

mailNJU7B
Participant
Participant

Hi, first thanks for your video. I followed your steps but it seems that nothing happens when I try to reduce at 95%.

I tried several times but no action on reduce. I do not understand what I'm doing wrong.
Schermata 2020-12-12 alle 22.41.17.png

0 Likes
Message 10 of 19

TrippyLighting
Consultant
Consultant

This .obj clearly started as a quad-mesh.

Then a simple subdivision (as opposed to a Catmull-Clark subdivision) was applied that then the mesh was triangulated.

 

IF you have access to that un-triangulated mesh, or the original quad mesh, then the result you are looking for is going to be much better.

 

I'd not be surprised if that original quad mesh was created by an online tool such as TouchTerrain


EESignature

0 Likes
Message 11 of 19

mailNJU7B
Participant
Participant

Yes please, if you can send me your version it's a great hel for me. Thanks

0 Likes
Message 12 of 19

mailNJU7B
Participant
Participant

I have only the obj, no other file format.

0 Likes
Message 13 of 19

hfcandrew
Advisor
Advisor

Strange. Well see attached.

0 Likes
Message 14 of 19

mailNJU7B
Participant
Participant

Thanks a lot!

I tried to export from Meshmixer just before the reduce command. Then I reduced in FUSION360 and it worked. I obtained the same result as your. I think that is a memory problem of Meshmixer on Max. I will also try on a PC.

Now if I want to work with this mesh in FUSION360 I should convert it in a T-Spline?

0 Likes
Message 15 of 19

TrippyLighting
Consultant
Consultant

How would you propose to convert a triangulated mesh into a T-spline in Fusion 360?

Why would you need to convert it into a T-spline?

 


EESignature

0 Likes
Message 16 of 19

mailNJU7B
Participant
Participant

Be patient with me, I'm new with this world. I'm "playing" with Fusion360 since 2 weeks and it's a whole new world.
My goal is to 3dprint the small mountain (the big .obj) on a solid rectangular base (a christmas gift for a friend of mine) and I can't find a way.

I'm able to build objects with Fusion360 but is the first time that I deal with a mesh. Thanks a big help I'm now with a simplified mesh in Fusion360.

I know there is a lot of things I must learn.

0 Likes
Message 17 of 19

hfcandrew
Advisor
Advisor

You're going to have to learn a lot about CAD software and slicer software before you get to 3D printing anything.

 

You'll have to make a solid manifold single shell mesh out of that.

 

As a general rule use Meshmixer if working with meshes. Use Fusion360 for everything else.

 

To make this have a printable with a base, select all and extrude: http://help.autodesk.com/view/MSHMXR/2019/ENU/?guid=GUID-EC66F60C-40E4-4082-B236-A69395D1CAAF

 

 

0 Likes
Message 18 of 19

GRSnyder
Collaborator
Collaborator

Quad Remesher (run in Blender) also cleans this right up.

 

The triangles in the original mesh seem to have been written out separately, so there are a lot of duplicated vertices and edges. Just fixing that (again in Blender, with Mesh -> Clean Up -> Merge by Distance) reduces the mesh complexity significantly.

 

The attached terrain.obj file is a quad mesh, so it should convert directly to a T-spline and thence to a surface in Fusion 360. Add bounding planes and then use Boundary Fill to convert to a solid. (Or just Thicken the surface.)

Message 19 of 19

mailNJU7B
Participant
Participant

Thanks.
I'll try also this method.

0 Likes