A moved part goes back to origin during editing - how to stop this?

A moved part goes back to origin during editing - how to stop this?

Anonymous
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Message 1 of 24

A moved part goes back to origin during editing - how to stop this?

Anonymous
Not applicable

When I design I move parts to their intended positions in assembly and keep modifying those parts while having the mating components in the background. For a variety of reasons I do not create a constrained assembly.

The problem occurs when I try to modify/edit sketches or make new sketches.

After I select a sketch or feature in timeline and click Edit the sketch moves to the place where the part was originally created so I loose from the background all the components with which the part mates, or have them in a wrong location.

What do I need to do, or how should I move parts so when I edit a sketch in timeline, the sketch stays in the part new location?

I do not have this problem in other CADs that I use.

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Replies (23)
Message 2 of 24

melvinbrian3d
Advocate
Advocate

When You Move Those Part Do You Capture The Position?


MelvinBrian3D
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Message 3 of 24

TrippyLighting
Consultant
Consultant

@melvinbrian3d I know what you are going to suggest, but thats really not a recommended practice.

 

@Anonymous This is normal in designs that use a bottom up design process. When you edit a feature or sketch you travel back in time to where that sketch or feature was first created. You should however use the joint in the assembly menu and not the capture position feature to get your parts assembled correctly.

 

The occasional use of a position capture feature is OK, but frequent use can create performance problems.

 

In general you'l have a lot less problems if you follow a top-down design process and create your components in place.


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Message 4 of 24

Anonymous
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Tutorials of Fusion360 teach to create components inside a single file. This is supposed to be THE way and the main advantage of Fusion360. This is also what I tried to do.

I would turn off all the components then create new component in the origin (not using features of other components), and then move the component to its intended location with Capture Position. Didn’t work for me because the part would move back to its origin during editing.

If I assemble those components the same thing happens - parts move for editing.

 

Having said so – I just tried what i think you suggested:  I created separate components in separate files and brought them into new design. I then assembled them.

I timeline at the bottom I get only symbols of each component so cannot modify components there.

In browser (on the left) I see each component and sketches but there are no operations such as extrude.

Moreover – the bulbs next to sketches will not light. When selected, sketches do not show dimensions.

So what am I missing? What am I doing wrong? Please don’t tell me that I need to open those components in a separate window to modify them.

My goal is to be able to modify parts in their intended position while seeing the other components of assembly.

Message 5 of 24

HughesTooling
Consultant
Consultant

@TrippyLighting was not suggesting using external linked files.

You have 2 options.

1

Create a component then just create the sketches, extrusions etc. in place and never move the component and don't worry about the origin remaining at the document origin. Probably should ground the component or add a rigid joint to stop it moving.

 

2

Create a component then use a joint to position it. Turn on the component origin pick the joint tool select the components origin then the destination point. You might need to create a joint origin for the destination. As trippy said don't use capture position as it stores the position of all components at that point. As the joint is the first feature in the component you will never have the component move while editing it's other features.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 6 of 24

Anonymous
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Thank you. This solves many issues for me.

One problem though - I deal with quite complex designs that constantly evolve, especially during development. I tested the following that I know happens to me quite often:

 

I tried to modify the destination point in the first part, lets call it in a Base to which the second part (movable) was constrained. I changed the base by adding new feature. Wanted to redefine the constraint to a point in the new feature. When I edited this constraint, the feature I added to the base was no longer there (because it's farther in the time line I believe). 

I thought then that I could move the Component icon of the "movable" part further in time line so that it's after the new feature I added to the base. I could not do that.

I then deleted the original constraint and reconstrained the part to my new point. It was not easy though -I had to activate the top component, new features were greyed out etc.

The bad news is that when I go to modify my sketch in the movable part the sketch now moves from its current location down to the origin. This is happening I believe because the new constraint is further up in timeline than the sketch I'm modifying.

 

Am I doing something incorrectly again?

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Message 7 of 24

TrippyLighting
Consultant
Consultant

Can you share your model ?


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Message 8 of 24

Anonymous
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I created something simple just to test the recommendations but I deleted it.

I'll create a new one and will share. 

Never shared before - how should I do it? - Share public link (under File-Share command) or Share to Fusion 360 Gallery?

 

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Message 9 of 24

melvinbrian3d
Advocate
Advocate

@Anonymous wrote:

I created something simple just to test the recommendations but I deleted it.

I'll create a new one and will share. 

Never shared before - how should I do it? - Share public link (under File-Share command) or Share to Fusion 360 Gallery?

 


just Export and Save The File .F3D, and then upload the file here


MelvinBrian3D
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Message 10 of 24

Anonymous
Not applicable

In the attached Test2 file the Base component and Collar are in the position before modifications to the Base.

In the Test3 file I modified the Base (extruded square feature) and want to edit the Collar constraint to constrain it to a new point that I created on the square face in the center.

When I try to do that I don't see the square and the new point I created on teh Base because they are further in the timeline.

 

The key for me is to always see the latest version of assembly components when modifying other components of the assembly. And to have the component/sketch that I am modifying in its assembly position, not moved "back in time".

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Message 11 of 24

melvinbrian3d
Advocate
Advocate

i hope i've understood correctly,

 

this is what you want?

collar moved.jpg

 

here is the Version 4 with the sketch and revolved moved further in time and constrained with the new point of the square sketch.


MelvinBrian3D
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Message 12 of 24

Anonymous
Not applicable

Thank you. This entire exercise is extremely educational for me. Really appreciate your help. Moving features in timeline is new to me.

However correct me if I am wrong, but in your V4 model you did not re-constrain the Collar to a new point in the Base but you just moved the sketch of the Collar further away form origin. Am I correct?

The constraint is still the same to the same old point?

It would be acceptable in many cases, but sometimes the Base can get modified so much that this would not work. For this reason it is our company policy not to move sketches from origin if part does not change.

 

I however deleted this constraint and managed to create new rigid constraint between Collar's origin and the new point in the Base. This would move the Collar without having to change the sketch. Something strange however happened:  the origin of Collar rotated 90 degrees around Z axis when it moved to the new point. I cannot get the axis to their original orientation (see picture).

 

 

 

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Message 13 of 24

mavigogun
Advisor
Advisor

@TrippyLighting wrote:

The occasional use of a position capture feature is OK, but frequent use can create performance problems.



Please, elaborate- what concerns and considerations/implications should we be mindful of regarding Capture Position?

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Message 14 of 24

melvinbrian3d
Advocate
Advocate

@Anonymous wrote:

correct me if I am wrong, but in your V4 model you did not re-constrain the Collar to a new point in the Base but you just moved the sketch of the Collar further away form origin. Am I correct?

The constraint is still the same to the same old point?

It would be acceptable in many cases, but sometimes the Base can get modified so much that this would not work. For this reason it is our company policy not to move sketches from origin if part does not change.

Hi, I re-define the collar sketch plane to the new point you created as you can see in this picture

 

collar.png


MelvinBrian3D
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Message 15 of 24

TrippyLighting
Consultant
Consultant

@mavigogun wrote:

@TrippyLighting wrote:

The occasional use of a position capture feature is OK, but frequent use can create performance problems.



Please, elaborate- what concerns and considerations/implications should we be mindful of regarding Capture Position?


The capture position feature captures the orientation and location of every component in the assembly that has moved since the last position capture feature was used. That can accumulate to a good number of calculations.

If you have a parametric design with user parameters and change a user parameter, Fusion 360 has to re-calculate the timeline and all position capture features have to be re-calculated. That can result in performance problems and make a design slow.

 

A while ago I removed a lot of those position capture features from an older design that were not really needed and it sped up the re-calculation significantly. But, again, occasional use is fine.

 


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Message 16 of 24

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

For this reason it is our company policy not to move sketches from origin if part does not change.

 


 

I am assuming that policy is not based on the feature set present in Fusion 360 ?

 

If you design parts in place then all component origins will coincide with the top level origin.

A sketch for component B ( the collar for example) that is  created on a face of component A (the base) will not be coincident with the origin in all axes.

 

Are you familiar with the BORN modeling technique ?


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Message 17 of 24

Anonymous
Not applicable

I was not familiar with the term "BORN method" but this is exactly what I've been doing in every CAD I use.

Some CADs crete a part coordinate system automatically when you start a new part/component in such a way that you can dimension or constrain your sketch to it without having to project the XYZ. Saves time.

And surely, constraining a part coordinate system in assembly is usually the best way because it never changes...

 

I never design in place in other CADs (primarly the I-Deas). Most critical features of a part are constrained/dimensioned to the part coordinate system. This is why we don't want to change those very constrains/dimensions even after a mating part changes. After basic shape of part is defined and constrained to part coordinate system the part is moved (or assembly constrained) to its place in assembly where the shape is finalized.

We've been using this method forever because it makes designing fast, and eliminates a lot of design errors.

 

Obviously the assembly components must be up to date while  designing (not how they were back in time).

Because the software we are using (I-Deas) has been practically terminated after I-Deas has been acquired, I've been asked to investigate which new software we should adopt.  

I've been using Fusion 360 for half a year now but as you can see I'm struggling quite a bit and still have hard time using it correctly, and do it efficiently. Ease of making modifications to the parts is an absolute must.

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Message 18 of 24

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 

 

I never design in place in other CADs (primarly the I-Deas).


That is the reason you are struggling with Fusion 360. It's not that you necessarily have to design components in place, but top down design is really Fusion 360's strong suit.

 

Every CAD software requires some adaption of workflows and Fusion 360 is no exception to that.

 


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Message 19 of 24

Anonymous
Not applicable

So Peter - based on your experience - is it possible to design a car or an airplane using top down design, considering that there are many unknowns, and not all components or systems are available - especially during early stage of development. As a result - they need to be easily integrated into the design at a later stage.

 

If so, what approach would you take to do that?

Or perhaps this method, and Fusion 360 is not a good tool for that? I'd really like to hear your opinion on this because as you can see top down design is really foreign to me.

 

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Message 20 of 24

TrippyLighting
Consultant
Consultant

No car or airplane is designed using a single CAD system. The cockpit of a modern Airliner can easily have several 10k components. A vehicle as a couple of then thousand of components.

While I've not worked int the aero space industry (yet), I've worked in a vehicle plant (BMW) directly with the design engineers . In the automotive industry CATIA is the predominant CAD tool.

 

You hopefully are not seriously comparing an entry level CAD tool to CATIA.

 

No, of course you would not attempt to design something of that complexity in Fusion 360. Neither would you be able to do this with Top Down design methodology alone. None of the things I design are purely Top Down design. That applies to the automation concepts I develop or the LED art I create or the freelance industrial and product design work I do.

 

The rule of thumb is that Fusion 360's limit is about 1000 components. Even designing a small machine can quickly reach that amount of components. Reorganizing the assembly structure in the browser is not very efficient and can only be done with the timeline rolled all the way to the end.

 

The fact, is however, to find the limits of what you can do with Fusion 360 you'll have to actually use it in a few projects and adapt your workflow to the way Fusion 360 works. It takes a little while.

Many ot the things you feel are a problem now won't be down the road.

 

 

 

 

 


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