3D Wood--Is it possible to offset model from the center of the "tree"?

3D Wood--Is it possible to offset model from the center of the "tree"?

danson.jm
Contributor Contributor
742 Views
2 Replies
Message 1 of 3

3D Wood--Is it possible to offset model from the center of the "tree"?

danson.jm
Contributor
Contributor

I'm wondering if there is a way to change the location of my model in relationship to the virtual "tree" that is the 3D wood material? I know how to edit the material and change the ring thickness and other features, but what I'd like to do is move the center of the ring growth (i.e. the pith of the tree/branch) outside of my model to get a more realistic rendering. As a woodworker, rarely would I make an object that included the center of the tree/branch due to wood movement issue. Most lumber doesn't include that part if the tree either. 

 

The 3D wood material is incredibly realistic with this one exception. It would be amazing to control how my model was oriented inside the wood material. With this control woodworkers could actually render quarter-sawn vs. flat-sawn lumber. If this is not a current feature, is there any chance it could be added to aid wood-product designers in making realistic renderings.

 

Thanks!

0 Likes
Accepted solutions (1)
743 Views
2 Replies
Replies (2)
Message 2 of 3

TrippyLighting
Consultant
Consultant
Accepted solution

Yes!

Find the body, or component in the browser, select it, right-click and select "texture map controls". That should allow you to change the location an orientation of the 3D texture. It might only work in the render environment, I can't remember 😉


EESignature

Message 3 of 3

danson.jm
Contributor
Contributor

Hooray! That is awesome. I knew there must be a way!

 

Thank you!!

0 Likes