Hi @Anonymous,
Thanks for the info. If what you are after is what I would call "reverse engineering" from the mesh, there are a couple of approaches that might help.
First, as you've already found, there is the TSpline approach. As you've discovered, that method is not great if what you want is to rebuild the whole mesh as a TSpline. It can be useful if what you want to do is just map out a part of the mesh to use as a reference. The example that always comes to mind here is using a scan of the inside of a car's engine compartment to make, for example, a windshield washer fluid reservoir that fits up against the surfaces. Then, you would just use Create Face with "object snap" to get just the part of the surface that you need.
Another method is to use the Mesh Section and Fit Curves to Section commands in the Fusion mesh workspace to create sketches that can be used to rebuild the part using features in the Model workspace. Here is a rather long-ish screencast of doing this on an imported mesh. This is a much different model than yours, so you would use different features to build it, but the basic technique is useful, IMO.
Finally, there is another Autodesk product: Autodesk Remake that is intended for dealing with large meshes. I'm not an expert on this product, but I think you can use it to "quadrify" a mesh, meaning to produce a mesh with 4-sided facets. The advantage of this is a quad mesh can be imported into Fusion and automatically converted into a TSpline.
Hope one of these works for you...
Jeff
Jeff Strater
Engineering Director