I've tried to figure this out over the course of this day but couldn't, the problem is weird
I've created 2 bodies on top of eachother (they touch as one was created on face of the other) they are completely separate otherwise so
no joins or joints and they are listed as 2 seperate bodies. But when i try to move one component away from the other with the move tool, it first seems to work (while in the move tool) but then the bottom part moves up to join the moved part after i confirm the move in the tool.
I tried moving one of the bodies to a component but the other one moves to the component with it, what to do?
I've also tried splitting the bodies on the face where they touch, also no luck.
Any help is appreciated, thanks.
EDIT: Screenshots might help to see what the problem is like and all parts are in seperate components except for those 2
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
In general this workflow: Sketch -> Body -> Component is not recommended.
The workflow below aheres to Fusion 360's R.U.L.E #1: Before doing anything, create a comonent and make sure it is activated.
Component (active) -> Sketch -> Body
This will create all objects such as sketches, bodies, construction geometry, joint origins, etc. in that component.
If you want to edit another component to add sketches, geometry etc. activate it before doing so.
You'll notice that when activating a component , that the timeline will be fltered to only show those items that pertain to that component.
Exporting a component to the data panel (save as) to be in it's own design will then export the component with its complete design history. With the first workflow, only the "dumb" body is exported.
Left-clicking on an object in the viewport once selects a body. Double-left clicking will select the component.
Rarely does a body need to be moved in a component at least in a common mechanical engineering design.
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