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Hi,
Based on Matrix3D.translation documentation:
it "Gets and sets the translation component of the matrix"
but setting it actually resets the matrix to an identify matrix, then sets the translation.
Here is a code block showing this inconsistency:
import adsk.core, adsk.fusion, adsk.cam, traceback, math def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface transform = adsk.core.Matrix3D.create() transform.setToRotation(math.pi/3, adsk.core.Vector3D.create(0, 1, 0), adsk.core.Point3D.create(0, 0, 0)) ui.messageBox(str(transform.asArray())) transform.translation = adsk.core.Vector3D.create(20, 20, 20) ui.messageBox(str(transform.asArray())) except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
The following picture shows the result:
Thanks,
Navid
Website: https://perceptino.com
Solved! Go to Solution.
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