module for flat dowel
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Hi all,
i would like to create a little Helper to automatically model the cutouts for lamellos. I think this could be quite interessting for other woddworking users too..
Programming is not a problem, but the Fusion API is so big and complex that i find it very hard to get startet.
First of all here is my plan:
I want to choose a face were the cutouts should be done:
so far so good. Now it should reate a sketch with a fully constrained middle line along the long edge:
well, i tried a lot of things but wasn't able to achieve this step..
This middle line is only a helper line for the next steps:
create a face 90° through the line to get the face in between the board on create a new sketch on this face to create the typical flat dowel contour, constrained to the first middle line:
Thats my code so far.. It's just a input selection of a face and a new sketch lying on this face with its boundaries.
import adsk.core
import adsk.fusion
import os
from ...lib import fusion360utils as futil
from ... import config
app = adsk.core.Application.get()
ui = app.userInterface
# Need to bring in design
design = adsk.fusion.Design.cast(app.activeProduct)
#component = adsk.fusion.Component.cast(app.activeDocument)
userParams = design.userParameters
#sketches = component.sketches
# TODO *** Specify the command identity information. ***
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_cmdDialog'
CMD_NAME = 'Lamello Zauberrei'
CMD_Description = 'A Fusion 360 Add-in Command with a dialog'
# Specify that the command will be promoted to the panel.
IS_PROMOTED = True
# TODO *** Define the location where the command button will be created. ***
# This is done by specifying the workspace, the tab, and the panel, and the
# command it will be inserted beside. Not providing the command to position it
# will insert it at the end.
WORKSPACE_ID = 'FusionSolidEnvironment'
PANEL_ID = 'SolidScriptsAddinsPanel'
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
# Local list of event handlers used to maintain a reference so
# they are not released and garbage collected.
local_handlers = []
# Executed when add-in is run.
def start():
# Create a command Definition.
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
# Define an event handler for the command created event. It will be called when the button is clicked.
futil.add_handler(cmd_def.commandCreated, command_created)
# ******** Add a button into the UI so the user can run the command. ********
# Get the target workspace the button will be created in.
workspace = ui.workspaces.itemById(WORKSPACE_ID)
# Get the panel the button will be created in.
panel = workspace.toolbarPanels.itemById(PANEL_ID)
# Create the button command control in the UI after the specified existing command.
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
# Specify if the command is promoted to the main toolbar.
control.isPromoted = IS_PROMOTED
# Executed when add-in is stopped.
def stop():
# Get the various UI elements for this command
workspace = ui.workspaces.itemById(WORKSPACE_ID)
panel = workspace.toolbarPanels.itemById(PANEL_ID)
command_control = panel.controls.itemById(CMD_ID)
command_definition = ui.commandDefinitions.itemById(CMD_ID)
# Delete the button command control
if command_control:
command_control.deleteMe()
# Delete the command definition
if command_definition:
command_definition.deleteMe()
# Function that is called when a user clicks the corresponding button in the UI.
# This defines the contents of the command dialog and connects to the command related events.
def command_created(args: adsk.core.CommandCreatedEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Inputfenster Aufruf')
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
inputs = args.command.commandInputs
# TODO Define the dialog for your command by adding different inputs to the command.
# Create a simple text box input.
#inputs.addTextBoxCommandInput('text_box', 'Some Text', 'Enter some text.', 1, False)
# Create a value input field and set the default using 1 unit of the default length unit.
defaultLengthUnits = app.activeProduct.unitsManager.defaultLengthUnits
#default_value = adsk.core.ValueInput.createByString('1')
#inputs.addValueInput('value_input', 'Some Value', defaultLengthUnits, default_value)
faceSelection = inputs.addSelectionInput("selectedSurface","Stirnseite","Stirnseite auswählen")
faceSelection.addSelectionFilter(adsk.core.SelectionCommandInput.Faces)
# TODO Connect to the events that are needed by this command.
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
futil.add_handler(args.command.validateInputs, command_validate_input, local_handlers=local_handlers)
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
# This event handler is called when the user clicks the OK button in the command dialog or
# is immediately called after the created event not command inputs were created for the dialog.
def command_execute(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Execute Event')
# TODO ******************************** Your code here ********************************
# Get a reference to your command's inputs.
inputs = args.command.commandInputs
face_input: adsk.core.SelectionCommandInput = inputs.itemById("selectedSurface")
selectedFace: adsk.fusion.BRepFace = face_input.selection(0).entity
newSketch = design.rootComponent.sketches.add(selectedFace)
newSketch.name = "new Dowel Sketch"
# This event handler is called when the command needs to compute a new preview in the graphics window.
def command_preview(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Preview Event')
inputs = args.command.commandInputs
# This event handler is called when the user changes anything in the command dialog
# allowing you to modify values of other inputs based on that change.
def command_input_changed(args: adsk.core.InputChangedEventArgs):
changed_input = args.input
inputs = args.inputs
# General logging for debug.
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
# This event handler is called when the user interacts with any of the inputs in the dialog
# which allows you to verify that all of the inputs are valid and enables the OK button.
def command_validate_input(args: adsk.core.ValidateInputsEventArgs):
# General logging for debug.
#futil.log(f'{CMD_NAME} Validate Input Event')
inputs = args.inputs
# Verify the validity of the input values. This controls if the OK button is enabled or not.
#valueInput = inputs.itemById('value_input')
#if valueInput.value >= 0:
# args.areInputsValid = True
#else:
# args.areInputsValid = False
# This event handler is called when the command terminates.
def command_destroy(args: adsk.core.CommandEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Destroy Event')
global local_handlers
local_handlers = []
i would be greatful for any help 🙂
br