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02-15-2021
07:29 AM
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Hi,
I've digged through all the related Terms & Conditions on Autodesk's website, but
the legal language is sometimes not easy to understand...
Now, I still have some open questions & would be happy if someone could answer them
out of personal experience, or as far as the legal side is concerned, I would be
grateful for additional answers from Autodesk's forum support team.
- If I want to develop & distribute to the public a (C++) plugin (paid or unpaid) for F360,
do I have to sign a developer agreement with Autodesk ?
Is it sufficient in this case to use ADN Open, or do I have to signup and pay for
ADN Standard membership ( https://www.autodesk.com/developer-network/membership-options ) ? - If I want to distribute to the public a (paid or unpaid) plugin for F360, am I obliged to
do this exclusively via the Autodesk App Store or can I also do this via external websites or
portals like e.g. Gumroad ? - Are there any EULA or legal restrictions from Autodesk's side about what functionality such
a plugin would be allowed to provide ? (Except logical ones like not just re-wrapping the service) - For the sake of a concrete example, if I would develop a plugin that provides an export (not import)
as .3dm (Rhino3D) file, would that be allowed ? - More general: Is it allowed to develop plugins (for the public) which provide additional export
file formats ?
Would I have to disable the use of such a plugin for users of the personal / non-commercial editions ?
(In light of the recent changes of the personal edition of F360: I am not talking of providing
any export formats that would re-provide formats like IGES, which have been disabled in the personal
edition.)
Sorry for the lengthy questions. Just want to make sure that I understand the conditions correctly & do
not step on someone's toes at AD.
This might also be interesting for other (potential) plugin developers.
Thanks 🙂
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