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I've been looking at both TriangleMeshCalculator to see if there's some callback as it creates a mesh from a BRep, and the TriangleMesh object to see if it's there as some attribute on the triangles. I can't find anything like this.
There's several use cases for this I can think of, but two are:
1. To be able to know what face in the original brep each triangle came from
2. To be able to modify how the mesh calculator works, or even write a new one. For instance, so I could create a spherical surface in a completely different way, such as a subdivided icosahedron.
One workaround I thought of was to take the mesh calculator from each face, but then one is tasked with manually stitching those meshes together.
Solved! Go to Solution.