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I was traversing the timeline to get each entity, and found that in some cases I got this error:
return _fusion.TimelineObject__get_entity(self)
RuntimeError: 2 : InternalValidationError : res
Googling around I see that that's some known gaps in the API. I'm seeing it on:
- CopyPasteBody
- Align
- Move
In each case a reasonable entity I think would be the occurrence affected?
It's easy enough to wrap this method myself, but is there a supported way to know first if the entity should be there, before attempting to get it?
I just don't really like wrapping APIs to work around things like this to suppress errors in case it changes in the future, and I end up suppressing a valid error.
Solved! Go to Solution.