How to set different Opacity to body within a occurrences

How to set different Opacity to body within a occurrences

vijay.shindeSLE5F
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How to set different Opacity to body within a occurrences

vijay.shindeSLE5F
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Hi BrianEkinschris.monachanZWSCFboopathi.sivakumar,

 

We have a model into which we have create a Body and from that Body we have created a Component.

We then made a copy of that component.

 

Now are trying to set different Opacity to these two bodies present under different components.

Observed that whenever we changed Opacity for one body or component the Opacity for other entity is also affected.

 

Please refer to below GIF for more details.

Opacity ControlOpacity Control

 

 

Is there way to set different Opacity? Are we missing something here?

 

Thanks in advance 😊

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BrianEkins
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Accepted solution

You'll want to read this help topic to get a better understanding of the structure of a Fusion design.

https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-88A4DB43-CFDD-4CFF-B124-7EE67915A07A

 

What you have is a single component called "Cube". That component contains the body. You have two instances (occurrences) of that component in the assembly, "Cube:1" and "Cube:2". These occurrences reference the component and display its contents. The opacity is a property of the body and there is only one body in this case, the one in "Cube". Each of the two occurrences are displaying the same body but in different locations. When you change the opacity, you are changing it on the body in the "Cube" component and because the occurrences are displaying that body, you see the changes in both occurrences. The same will be true if you add a fillet to the edge of the box. You're actually editing the body in "Cube".

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Brian Ekins
Inventor and Fusion 360 API Expert
Website/Blog: https://EkinsSolutions.com
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vijay.shindeSLE5F
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Thanks Brian.

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