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I have a robot arm with joints between the "bones". When I move a bone by just changing
its transform, the bone moves fine but the other ones connected by joints don't move.
How do I make the joints be respected?
When I use the Fusion UI to move a bone with the "M" command, the joints cause other
bones to move along with it as expected.
Anybody have any ideas?
Thanks!
Solved! Go to Solution.