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03-04-2016
08:38 AM
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If a user moves a component (not just the bodies) the origin of the component moves with it. However from the Python Scripts if you ask for the geometry of the component's originConstructionPoint, it still reporst (0,0,0) and if you try to get the vector from the rootComponent's origin to the components origin, it is just <0,0,0> which is wrong?
How do you get the "world Geometry" of a component's origin after it has been moved?
Solved! Go to Solution.