Initial Velocity bug inside Event Simulation

Initial Velocity bug inside Event Simulation

alejandro.gutierrezo
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Initial Velocity bug inside Event Simulation

alejandro.gutierrezo
Participant
Participant

Hi, Im trying to setup an event simulation for a bullet impact, however after I  setup the Initial Velocity of the bullet at 300 m/s if I right-click on the Initial Velocity object properties I see that somehow the acceleration is set at 300 m/s2 (this should be 0), the velocity is correct though. Is this just a display bug? I checked the projectile example from the tutorials and the Initial Velocity created for that example shows all the accelerations at 0. What Im I doing wrong? Was this example created on an older version that let you change the acceleration values? I attached my file as reference.

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James.Youmatz
Autodesk Support
Autodesk Support

Hi @alejandro.gutierrezo,

 

That does seem a bit strange. It doesn't seem firsthand that it is anything you did wrong. I even see all vectors for Acceleration equaling zero m/s^2 which seems right. Let me investigate and dig into this with the development team. In the meantime, did you have any questions regarding the Event Sim, or were you just reporting this?

 

Thanks,

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James Youmatz
General Adoption Manager | Informed Design

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Message 3 of 4

alejandro.gutierrezo
Participant
Participant
This was just to report the bug, can this acceleration actually impact the
results? Or is it only a display error?
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Message 4 of 4

James.Youmatz
Autodesk Support
Autodesk Support
Accepted solution

Hi @alejandro.gutierrezo,

 

Took a peek at the source code with the development team and we believe it is just display issue. It should have no impact on the results.

 

 

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James Youmatz
General Adoption Manager | Informed Design

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