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UV mapping: Help Needed

UV mapping: Help Needed

Hello,

 

I was wondering how it could be possible to save the 3D rendered mesh display by Fusion360.

In Fusion, when applying a Decal on a 3D solid the UV's are amazingly well generated and the image displayed continuisly from face to face.

But when exported as FBX you get a regalar basic UV's completely unusable....

 

Find in attachment, a screenshot with the 2D image applied on a surface as it could be for a packaging.

the image smoothly applied on the top follow on the front and the sides...

 

But the Fusion360 file exported in FBX and imported in AdobeDimension as completely lost it's UV's and you see taht the image placed as texture is placed completely randomly. (or at least using the respective Uv of each patch of the box)... but not the UV's of the interactive displayed mesh.

You may see that it's corect too in the 3D view of the WebBrowser....

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