I don't know if the Fusion 360 rendering engine is spectral.
I would like to see dispersion for glossy materials.
Also I would like to add my own hdr environments
- F360 lacks area lights
- A blend material would be nice to mix with masks, procedurals or fresnel, two materials
- is not possible in render to have rt feedback while changing floor color
- is not possible to add glossiness to the infinite floor
- the sphere (isn't a sphere) preview material is too dark
- render output doesn't permit to choose the resolution
- we have enough powerful processors to generate high resolution renders and animations
- vr360 html5 output would be a nice feature
- sketch shaders for hand free renders would be cool