I have a model and perhaps due to my process, it is above the ground plane which is weird given that the origin is inside the model...
I know that I can change how the ground plane is angled with respect to the model under the orbit cube, but I dont understand how to set the height of the ground plane. I want to make something appear to be against a wall, but instead, it looks as if it is levitating.
Possible solutions would be snapping the ground plane to a face, adding the ground plane as an object in the object tree (my preference) or adding a z-level adjustment to the other ground plane adjustment features. This is an absolute must have from a rendering perspective as I need to be able to have a reflection and shador that makes sense.