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Recursive Component Update

Recursive Component Update

Fusion Dev Team, would it be possible to expedite an improvement to the component update functionality in Fusion 360 please? In particular the utilization of assemblies and sub-assemblies being able to update the components from a single level. IE if working in an assembly with multiple sub-assemblies; being able to update at the top level and have the command execute on all the lower levels would help users out a lot.

 

Having encountered this issue myself I do like the ability to adjust and modify sub-assemblies for a plethora of reasons (machine resources, organization, simultaneous editing of a project and different components, etc).

 

Thanks!

 

 

5 Comments
kb9ydn
Advisor

Are you talking about the ability to edit externally linked components of an assembly while still in that assembly (instead of opening them separately)?  If so then yes this is absolutely essential.  And if I remember right this should be coming when the branch and merge functionality is added (sometime early next year).

 

C|

vex
Collaborator
Collaborator

Not quite. This is focused more on updating all components that are children of an assembly.  For instance;

 

You have an assembly consisting of multiple subassemblies. Each subassembly has a number of individual components that may or may not be shared among all subassemblies. When a user updates a component and desires to see the effect of said update at the top level; the current requirement is to go to each individual subassembly where that component is located and update them individually. You would then go to the top-level assembly and update there. This idea/request is to forego the manual portion of this update and allow the program to recursively update all children of the top-level assembly. That way if an individual were to update 1 component in a subassembly one need only go to the top-level assembly, press update, and all subassemblies containing that component or which reference that component would be updated. No need to go through each subassembly and update them individually.

schneik-adsk
Community Manager

We totally understand and its one of the very next things we are working on for distributed designs. We call this deep update.

It is, as you describe, the ability to get latest from bottom to top at all levels automatically.

 

We have another project that will be familiar. It is in-place edit whereby you can activate a linked sub assembly and edit it within the referencing assembly. This will remove the need to open another tab and obviously makes it easier to edit linked designs in their used context. Deep update is a prerequisite to doing in-place edit.

 

schneik-adsk
Community Manager
Status changed to: オートデスク審査落選
 
vex
Collaborator
Collaborator

Thank you for the reply and the information. I look forward to the update 🙂

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