I'd like for there to be a feature where one can specify (numerically) the position and angle of the "camera" relative to the origin in render mode. There's already a function that turns the camera so that it looks in the inverse direction of the normal whenever a sketch is created, so there seem to be support in the engine to set specific camera angles.
If the camera angle can be set manually then one can very smoothly create views around models and thus render around it to create a 360 view. Doing this manually is extremely frustrating, using the spherical polar coordinates found in the first figure at http://hyperphysics.phy-astr.gsu.edu/hbase/sphc.html as an example, when manually turning the camera it will unintentionally vary the θ angle. If one intend to only vary the Ф angle these variations in θ causes an inconsistent "height" of the view around the model.