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Import & Export mesh formats with applied textures maps retained

Import & Export mesh formats with applied textures maps retained

Somewhere along the Fusion 360 road map, I would like to see the ability to handle formats such as .OBJ, .FBX, .RCP with more seemless fidelity.
With motion study (i.e. model articulation), .FBX format would be the avenue for exporting animated models?
 
Currently, I have had reasonable success bringing .OBJ meshes into Fusion. This is in a scenario of Rapid Reality Capture (while evaluating Autodesk Memento workflows). However, the texture file as .JPG appear omitted.
 
Why is this needed? One possible scenario is the design of prosthetics and other forms of biomedical engineering. Presumably, seeing the mesh with contextual texture added for an individual's limb tells a significantly different story than just seeing the mesh.
 
Another scenario is design of mining equipment, etc. Ability to better convey the actual geology might lead to better design.
 
My history is in design production of civil infrastructure, in particular, bridge structures. I am finding many advantages to adopting Fusion 360 (or Autodesk Inventor) in Bridge design and fabrication. If not for the bridge itself, see bespoke equipment such as launching gantries.  Again, having texture mapped to mesh is advantageous, say in historic restoration.
 
The immediate issue for me, is that I wish to export my F360 models to visualisation applications such as Lumion, but material / texture values are lost (.DWG for 3d geometry, at the moment). So, it is somewhat inefficient having to reapply the materials in the recipient application.

 

F360-mesh-tex-001.jpg

 

 

 

 

6 Comments
cekuhnen
Mentor

fully agree

Anonymous
Not applicable

Apologies. I should have labelled the images of reality captures in my original post. Acknowledgement for any IP concerns:

 

http://www.heatherjansch.com/

 

http://www.serpentinegalleries.org/exhibitions-events/fischli/weiss-rock-top-another-rock

colin.smith
Alumni
Status changed to: Future Consideration

We will be adding enhanced mesh functinality (a dedicated mesh workspace) and this funtionality should be considered as part of that enhancement.

Anonymous
Not applicable

For us it would be very nice if material selections could be exported to fbx format. Especially if materials assigned to faces could be exported. As it is now we have to reselect from a mesh that is difficult because of topology.

 

Anonymous
Not applicable

Maybe the new *.3MF file format that Window came up with in windows 10 to support the 3D Builder app, it works really well. Or at least the OBJ with MTL combo, or indeed an improved FBX export..

RobbGodshaw
Contributor

The lack of custom texture mapping support for imported meshes is the number one thing keeping me in Rhino every day.

I would love the ability to import meshes with thier bitmap textures, and render as such.

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