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Expressing and visualizing a "brush top"

Expressing and visualizing a "brush top"

Hello, I am not sure if this is the right place to ask about this, but I am posting this anyways that I could not find a way to figure how to express "brush top" out. (I do not even know if that is the right term for the fluffy part)

I have tried to search for things in google, youtube, and other sources something related to "how to create a brush" to model a cosmetic fur brush.

I only could find the brushes that are made out of the same plastic material, but there was no such thing for visualizing furry or fluffy-ish texture. The only way I figured out was sketching a circle in the center then make a rectangular pattern to duplicate them for the size of the brush then using a circular pattern by clicking one-by-one for each row, and extrude all of them (almost 500 circles at once) that takes forever to extrude them. Maybe I am still a fusion 360 noob and do not know all of the tools I could use, but I want to figure this out ASAP!!

Please help... T-T (I'm about to cry)

1 Comment
SEIZMICdesign
Collaborator

I'll go ahead and vote for this because occasionally it is something that is needed. Having said that, this is something that Blender3D is pretty good at. Now, it's not like you just crack open blender and crank out perfect bristles in 30min if you've never used blender before, but there are tons of videos on the yootoobs. your best bet for this is to make the bristles in B3D and import into fusion or import the rest of the model into Blender & render there (Blender has MUCH better rendering anyway).

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