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Equidistant edge insertion in Fusion Sculpt

Equidistant edge insertion in Fusion Sculpt

Equidistant is likely a strange term and hard to explain.

Just wach the screencast and It'll become clear (or so I hope 😉

People that have worked with Subdivision modelers (Blender, Modo etc.) will know what it means.

2 Comments
promm
Alumni
Status changed to: Gathering Support
 
colin.smith
Alumni
Status changed to: Future Consideration

Adding this to the backlog for Sculpting.  Release date TBD.

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