For those of us who use other design and concepting software, especially those of us used to a rapid, iterative workflow, we use a lot of software that depends on using graphics tablets (when on a laptop or desktop computer) to quickly and much more intuitively interact with visual representations of our ideas. Today I was excited to see whether I could begin interfacing with Fusion 360 in that kinesthetically intuitive and wonderful-feeling way, especially since it literally has a "Sculpt" workspace. Unfortunately, it just doesn't feel like the interface is built for that; using a graphics tablet in Fusion 360 was an absolute pain, at least for me. The navigation controls are customizable enough that you can do all the camera navigation without a mouse wheel, so that's alright, but the buttons and edges/vertices/faces along with their transform widgets just behave really horribly when trying to use a tablet - much too responsive, e.g. I can't double click edges without hitting a widget button, I can't get into the top menu sections with a tablet at all because immediately upon opening it a command will be selected. Hope this becomes more tablet-friendly in the future so I can work even faster in it; I'd love some kinesthetic intuitiveness to go along with those intuitive modeling tools.
Maybe it's just me? It could just be my tablet!
Annetta