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BREP Simplification. Closed Mesh Improvements in the Meshing Workspace

BREP Simplification. Closed Mesh Improvements in the Meshing Workspace

Couple items. It would be handy to have more than 256 as the max available resolution to make a closed mesh. I've been using this lately as part of the process to convert VERY complex BREPs into Tspline bodies.

 

Step 1. Convert BREP to STL. This works pretty well.

Step 2. Make closed mesh. The current upper limit of 256 really limits the amount of geometric detail captured by the "wrap". Using 512 or greater would be handy.

Step 3. Make Quad or Tspline body (the Reform tool). This process works well and is highly dependent on the quality of the closed mesh. Performance is a bit slow at the moment. It appears that this step is not optimized or threaded.

 

Overall, one-dialog solution to the three steps above would be an ideal feature.

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