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Boost STL and OBJ quad conversion !

Boost STL and OBJ quad conversion !

Hi there !

 

STL to T-spline conversion is limited to a 10 000 faces mesh ! C'mon let's get crazy, i'm sure you can make it 1 000 000 ?

 

Same thing for OBJ quad, 1 000 000 faces won't be too much... I don't care if it takes 3h to calculate, put an alert box !

 

Why ? For instance, i need to mill a wood texture on MDF boards (but this apply to any high detail mesh (scans for example) we would like to cnc mill). Right now you can import STL and OBJ quads with 100K faces or more, but conversion to T-Splines is limited to 10K STL or 25K OBJ quad. This is not enough to get this kind of texture with T-spline conversion.

 

With a 100K mesh : i have this (wich is the kind of resolution i need):

100k-wood-texture.jpg

 

But with the current limitation i get this to mill :

max-25K-obj-conversion.jpg

 

Yeah i know i could split this in for parts of 25k but

  1. connections between plates will not be good (this will be seen on the final milling)
  2. it's 4 time the work and this is just a sample, the final job is much bigger !

Another solution would be to be able to mill STL files directly (that would be awesome)... but is this feasible??

 

4 Comments

Just as a general rule - arbitrary limits* are bad

 

Unlike .STEP importing (where a round trip to the cloud seems silly), importing with adaptive mesh optimization seems almost trivial to parallelize and a great place to throw more CPUs and memory in the cloud at the problem.

 

* other than those imposed by hardware

Anonymous
Not applicable

from what I have done to get a mesh to something mill able in fusion , I think getting them to change the cam side to mill mesh's will result in a better running experience . beating fusion into use a model that was a mesh is so sluggish in the end resulting model it is not even funny . 

But sometimes worth it . 

colin.smith
Alumni
Status changed to: Future Consideration
 
Anonymous
Not applicable

I have seen Fusion grow steadily over the years, and is now a superb tool, I enjoy using it. Currently I'm using it to model and 3D print parts straight to CURA effortlessly.   I have a David SLS scanner an although the ability to work with mesh is much better now, I still cannot scan an object, create a mesh and then send it to the CNC router. the current process would be, convert it to a sensible quad mesh in remake, import and convert to a T spline and then you can machine it.  But meshcam and Cura both do it without a problem ( of course Cura only slices, but still takes mesh to Gcode ).  The machining workbench in fusion is first class although I have not spent much time with it sadly.

Being able to 'Mill Mesh' would be a real bonus and the key to my using its excellent machining ability.

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