Hi there !
STL to T-spline conversion is limited to a 10 000 faces mesh ! C'mon let's get crazy, i'm sure you can make it 1 000 000 ?
Same thing for OBJ quad, 1 000 000 faces won't be too much... I don't care if it takes 3h to calculate, put an alert box !
Why ? For instance, i need to mill a wood texture on MDF boards (but this apply to any high detail mesh (scans for example) we would like to cnc mill). Right now you can import STL and OBJ quads with 100K faces or more, but conversion to T-Splines is limited to 10K STL or 25K OBJ quad. This is not enough to get this kind of texture with T-spline conversion.
With a 100K mesh : i have this (wich is the kind of resolution i need):

But with the current limitation i get this to mill :

Yeah i know i could split this in for parts of 25k but
- connections between plates will not be good (this will be seen on the final milling)
- it's 4 time the work and this is just a sample, the final job is much bigger !
Another solution would be to be able to mill STL files directly (that would be awesome)... but is this feasible??