- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Good Morning,
I'm proceeding with the design of a model ship with Fusion 360. I create parts then manufacture them with a decent CNC router.
Most of what I did so far is being handled just fine.
However, there is a part that seems to be more tricky.
On the poop wall of the ship, a deer is sculpted on a curved surface (highlighted in blue).
I obtain the correct shape of the surface with a projection on a cylinder.
However, what can I do to roughly model this sculpture (bas-relief) on that curved surface?
I cannot convert the surface to a form to play with T-splines.
I could create a YZ form plane close to the surface and model the deer with T-splines, then replace the surface with the one I just shaped. Yet, it wouldn't be curved appropriately around the Z axis.
I'm wondering if it wouldn't be more appropriate to use a 3D modeling software such as blender for this task. But I suppose dealing with mesh surfaces
Thanks a lot for your advice in this matter !
Best regards,
Nicolas
Solved! Go to Solution.