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Recommended way to model compound 3D curves in sheet metal
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New to F360 here.
What's the recommended way to model sheet metal brackets with lots of compound curves like these here.
What I've been doing is using patch workspace, basically layout out a the top of the object, then drawing the 2D outline, and basic geometry of the planes, splitting the object into a bunch of faces. Then deleting intermediate faces, moving faces into different planes, and connecting the moved faces with loft sections. Then finally adding a thickness to the final object I'm not really happy with this workflow, and wondering if there's a better way to model these kinds of objects.
thanks