- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Group
I hope this is in the correct spot. I want to create a truncated icosahedron e.g. a soccer ball. The work flow I am using is to create a hexagon part and a pentagon part then create an assembly of one section which is four hexagons and three pentagons. Then create another assembly of the first assembly as a sub and fill in the extra holes with the needed shaped parts.
I am used to using Solid Edge assembly environment and I do however understand all software packages do things a little differently. In that environment I usually need three joints or assembly constraints to have a part that is fully constrained in the assembly. In Fusion as far as I can tell I only need one joint which for most cases is a great time saver. But sometimes I find myself needing more than one as in the case of the attached photo. I have inserted the first hexagon and grounded it then added three more using a revolute joint along every other edge of the hexagon. Then I add three pentagons in the same fashion. I realize I can just simply grab each one of these petals - if you will - and move them which is a great feature. If I grab the petals and move them I can get them close but not perfect and any error in alignment will just be compounded in the main assembly. But here comes the question. Can I have a second joint that constrains the vertices either collinear or by the end points of the adjacent hexagon to pentagon?
Sub-assembly.
Solved! Go to Solution.