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After 3 hours of working with Fusion (and the online docs) and failing to find a solution, maybe someone can give a hint here.
I had some experience with 3D construction for visualization purposes, couple of years ago. Now I stepped into the field again for 3D printing, and after evaluating several options, I found fusion-360 to be the most intuitive and thought-through one.
But the current problem really makes me loose my faith.
All that needs to be done is combine an object in STL format (from thingiverse) with parts constructed in fusion.
The import of the STL mesh works fine, and if I turn, scale and output to STL again, fine too (and print nicely after preparing them with Cura).
The objects that I constructed in fusion can also be exported to STL and print fine.
So I move, rotated and scaled them so they fit nicely to the mesh objected that I imported.
Looks perfectly on screen.
But exporting them together as STL (File > 3D print) just does not work.
In the browser both parts are listed unter 'bodies' and can be selected there.
But then the '3D print' functions only allows to select one at a time. Why?
Ok, so the internal representation may be different and the mesh wants to be converted to some 'real' fusion object.
First I tried Mesh>right-click>Edit and then 'Make closed Mesh'. This has some effect on the screen, it now looks a bit more like one object, so to speak. But not for the 3D-print function > same failure as above.
Next try, let's use the mesh to form a fusion-supported object, after several trials (and deprecated hints in the docs) I finnaly found:
Create>Form >> Utilities>Convert
This gives you a dialog box 'Quad mesh to T-Splines' > OK
BUT, the functions aborts because "this body contains a high percentages of triangles" (actually 100 percent)
The triangles didn't hinder it to be scaled, output, printed, so what am I getting wrong?
Screenshot:
https://snag.gy/aHkCVL.jpg
Solved! Go to Solution.